Product guide
VideoEditor
VideoEditor is the Klipse workspace for finishing clips that already exist. Bring in NodeCanvas outputs or uploaded footage, shape the sequence on a timeline, add captions, graphics, and audio, then export one final render for the destination channel.
Use it for
Turning existing clips into a finished video with tighter pacing, framing, captions, and overlays.
Start with
Rendered NodeCanvas clips, Edit node clips, or uploaded footage.
Main outputs
One rendered timeline with transitions, overlays, and mixed audio.
Best next step
Download the final file, or push the finished render back into your publish flow.
When to use VideoEditor
Open VideoEditor when the clips already exist and the remaining decisions are pacing, sequence, framing, captions, overlays, and audio.
You can arrive through an Edit node in NodeCanvas or start from uploaded footage in the dedicated workspace. In both cases, the job is to turn existing clips into one finished video.
The timeline and tracks
The timeline is built for editing decisions that should remain visible at a glance.
- Video clips sit on one or more tracks, so layered timing stays visible.
- The top result bar summarizes what the final render will actually show.
- Overlays and audio sit on their own layers, so content and decoration stay separate.
- Edits are localized: trim, split, mute, or move one clip without rethinking the whole project.
Editing clips
VideoEditor is optimized for making cut decisions quickly without feeling locked in.
- Trim clip in and out points down to exact frames.
- Reorder clips directly on the timeline to test pacing changes fast.
- Split one clip into pieces when a moment needs different treatment before and after the cut.
- Undo and trash recovery keep experimentation safe, even when the edit is getting aggressive.
Transitions and overlays
Once the order works, VideoEditor helps you make the cut readable and presentable.
- Cross-fades soften adjacent cuts when two clips should feel continuous.
- Per-clip fades give individual entrances and exits a cleaner start or stop.
- Text overlays control font, size, color, background, spacing, and timing for readable captions or on-screen copy.
- Image overlays place graphics exactly where and when they should appear.
Audio and framing
The final pass is deciding what the viewer hears and how the frame is used.
- Keep or mute the original sound on each clip independently.
- Add voiceover or background audio on separate tracks and balance them with fades.
- Choose 16:9, 9:16, or 1:1 depending on where the render will live.
- Use Fit when preserving the whole frame matters more than filling every pixel, and Fill when coverage matters more than the uncropped edges.
Exporting your video
When the edit is ready, Klipse renders the final file on the server and shows progress while it composes the result. That keeps the export consistent even when the clips came from different models or frame rates.
The finished render becomes the version you can download, move back into the broader campaign workflow, or connect to publish destinations.
- One final output instead of a loose collection of clips.
- Server-side render progress, so you know whether the export is still working or ready to grab.
- A clear path into download or publishing once the render completes.
Typical workflow
- 1Open VideoEditorOpen an Edit node from NodeCanvas or start in the dedicated VideoEditor workspace when the footage already exists.
- 2Bring in clipsPull clips from NodeCanvas when you want the canvas path to stay connected, or upload footage directly when the job starts from an existing file.
- 3Shape the sequenceTrim, split, and reorder clips until the pacing feels deliberate. Keep only the moments that move the video forward.
- 4Add captions and graphicsUse transitions when cuts should feel continuous, then add captions, graphics, and overlays that make the message easier to follow.
- 5Set audio and framingBalance clip audio against voiceover or music, then choose the aspect ratio and Fit/Fill framing for the destination channel.
- 6ExportRender the final file on the server, confirm the output, then send it to download or publishing once it is complete.
Open VideoEditor after you have clips you want to edit. Generation decisions belong in NodeCanvas; timeline decisions are clearer in VideoEditor.
Frequently asked questions
Where do the clips come from?
They can come from rendered NodeCanvas outputs or from footage you upload directly into the workspace.
Can I change the aspect ratio after editing?
Yes. Aspect ratio is an export decision, so you can change between 16:9, 9:16, and 1:1 without rebuilding the whole edit.
What's the difference between Fit and Fill?
Fit keeps the whole source frame visible and adds bars if needed. Fill crops the edges so the output frame is fully covered.
Can I add subtitles or captions?
Yes. Use text overlays for captions or on-screen copy, and image overlays for logos, cards, or other graphic elements.
Can I keep or mute a clip's original sound?
Yes. Each clip can keep or mute its own source audio, and you can add separate voiceover or music layers with their own balance and fades.
How do I undo a bad cut?
Use undo for immediate reversals, and recover removed clips from the trash when you want to bring something back later.
What's the difference between VideoEditor and NodeCanvas?
NodeCanvas is for creating and connecting assets through a generation workflow. VideoEditor is for completing the final timeline once the clips already exist.